Professional in demand globally


BSc (Hons) in Digital Entertainment Technology
for jobs in Metaverse, 3D, Game, Multimedia, Web, ICT


Programme (taught in English) 4-year full-time degree programme
with AI, Metaverse, multimedia, design, programming, web
Career Graduates are currently in great demand and have many job options or may take postgraduate study
Local student finance Apply for admission to the SSSDP programme via JUPAS (Code: JSSA02) with SSSDP. more
International student Qualified international students may apply for scholarship to waive up to 89.6% tuition. more
Non-Chinese speaking international student may have Chinese courses substituted by other courses. more hostels
Exchange student program Optional
Internship Optional
Why BScDET at SFU?


This program is taught by caring staff with diverse expertise and passion.

Faculty highlights:

2 IEEE Fellows; PhD graduates from: Imperial College London, University of Maryland, CUHK, Tsinghua University, University of Waterloo Industry experience: AT&T Bell Labs, Huawei USA, IETF standards, 5G Wireless.

Career opportunities

The BSc in Digital Entertainment Technology (DET) with Artificial Intelligence (AI), Information Technology (IT), Design, is useful for many professions, offering numerous dream job options and a rewarding career.

The BScDET programme is structured to meet the job market needs in our ever-evolving digital world.

The curriculum uniquely builds upon a comprehensive basic training in design and computing/information sciences with the fascinating technologies in multimedia, virtual reality, and artificial intelligence.

The students are empowered with essential hands-on programming skills and digital design talents needed to become well-rounded professionals competent in the diverse job markets.

Why Catholic values in science and technology?


The gifts of human intelligence have enabled many innovations and tools in IT, AI, and design that continues to improve and affect human lives tremendously. Yet these powerful tools may also be misused such as in addiction, in pornography, in the culture of death, and in fierce competitions to prosper at the expense of defeating others. Authentic Catholic teaching encourages to live out Christian faith of love, care and helping each other in the use of high-tech in one's profession in life in serving other people and the common good of the society.

Program Objectives


The program aims:

  1. to vertically nurture students to become professionals for the digital entertainment technology and related industries. The Program Objectives are:
  2. To equip students with in-depth and up-to-date knowledge in computer science, with emphasis on multimedia technology, as well as creative design skills, allowing students to engage in various activities related to digital entertainment; and
  3. To provide students with a broad spectrum of learning experience, not only for the intellectual development of the students but also for the cultivation of students as professionals with high ethical standards and as good citizens in the society.
Special Features of the Programme


(a) In addition to the information technology skills, our students also receive professional design training through our Department of Design. In their final year projects, they will receive timely support on creative and innovative aspects from the Department of Design, which can widen our students in both theoretical and practical horizons. These concrete training and experience pave way and let them effectively apply what they have learnt in their workplace.

(b) The newly equipped motion-capture studio provides a genuine simulation and resourceful environment to students when they are conducting their laboratories and workshops, especially useful for their completion of the final year projects. Not only do our students learn the use of motion capture applications in games and animations, they can widely apply them in their professions afterwards.

(c) Our programme includes General Education for students having a holistic development, and also cultivating their appreciation of different approaches to knowledge as well as different issues and challenges in life. It helps demonstrate broad perceptual and conceptual horizons and knowledge of life and a global perspective.

Program Learning Outcomes


Upon successful completion of the Program, students should be able to:

  1. Demonstrate proficiency in computer programming;
  2. Identify and analyse problems, formulate design, and implement and evaluate the IT solutions;
  3. Appreciate and evaluate the works of arts and design by others and articulate the characteristics of one’s own works;
  4. Produce creative works by applying appropriate design principles and techniques;
  5. Apply appropriate computing knowledge, design techniques and software tools to create multimedia design solutions in specialized areas of digital entertainment;
  6. Uphold high ethical standards when fulfilling personal and professional responsibilities;
  7. Communicate effectively in Chinese and English in formal and informal settings;
  8. Apply teamwork skills and work effectively within a team; and
  9. Demonstrate broad perceptual and conceptual horizons and knowledge of life and a global perspective.
Career Prospects


The combination of Information Technologies and Artificial Intelligence with design talents opens up diverse career paths:

Job title Opening (updated 7 Jan 2025)
Metaverse application developer 120
VR application developer 156
Game developer 316
Game designer / Game artist 291
3D designer 548
3D artist 149
3D animator 111
Multimedia designer 845
Video producer 325
Web designer / developer 1,757
Programmer 3,336
Admission (Local students)

Local students

Local students apply: SSSDP JUPAS Code: JSSA02 with subsidy of HK$46,780 to each eligible student in 2026/27 academic year.

Applicants having completed high school / 12th grade

Year 1 Entry admission requirements

For admission to Year 1 of the BScDET Programme, applicants must satisfy one of the following admission requirements:

  • have obtained Level 3 in Chinese Language, Level 3 in English Language, Level 2 in Mathematics and Level 2 in Liberal Studies in the Hong Kong Diploma of Secondary Education Examination (HKDSEE); OR
  • have obtained passes in Chinese Language and Culture and Use of English and one additional AL / two ASL subjects in the Hong Kong Advanced Level Examination (HKALE) plus five passes in the Hong Kong Certificate of Education Examination (HKCEE) including Chinese Language and English Language; OR
  • have obtained an equivalent qualification.
  • Remark:

    #1. As specified in the letter of the Hong Kong Council for Accreditation of Academic and Vocational Qualifications (HKCAAVQ) dated 12 July 2017, the maximum number of non-standard admission (including mature aged students) for local degree programs is capped at the maximum of 5% of the actual number of Year 1 new students of the year. The cap is applied in line with the general expectation on self-financed degree-awarding institutions in safeguarding teaching and learning quality and thereby upholding the creditability and recognition of the qualifications.

    Applicants with prior Associate Degree in related areas

    Year 3 Entry admission requirements

    Applicants holding the following qualifications can obtain credit transfer from most Year 1 / Year 2 courses in recognition of their prior learning experience through the granting of advanced standing upon admission, and may typically start their studies at Year 3 of the BScDET Programme:

  • have successfully completed a related (e.g., in Computer Science, Math) AD / HD programme pitched at QF Level 4 that is approved by the Institute; OR
  • have obtained an equivalent qualification.
  • Applicants with prior Associate Degree in unrelated areas

    Year 2 Entry admission requirements

    Applicants holding the following qualifications can obtain credit transfer from some Year 1 / Year 2 courses in recognition of their prior experience through the granting of advanced standing upon admission, and may typically start their studies at Year 2 of the BScDET Programme:

  • have successfully completed an Associate Degree (AD) / Higher Diploma (HD) programme (in any discipline) pitched at QF Level 4https://www.jupas.edu.hk/en/programme/sssdp/ that is approved by the Institute; OR
  • https://www.jupas.edu.hk/en/programme/sssdp/
  • have obtained an equivalent qualification.
  • Apply for Admission (local students)


    Application for Year 1 Entry via JUPAS

    All the 20 places of the BScDET(Hons) Program are subsidized by the government under the SSSDP. To seek admission to the Program, applicants should apply via JUPAS (JUPAS Code: JSSA02).

    Direct Application for local Non-JUPAS Applicants Only

    The subsidized places of the BScDET (Hons) Program under the Study Subsidy Scheme for Designated Professions/Sectors (SSSDP) are mainly allocated through the Joint University Programs Admissions System (JUPAS). JUPAS students can obtain a subsidized place only via JUPAS but not any other channels. Should there be unfilled intake places, local non-JUPAS applicants will be admitted via direct admission of no more than 10% of the 20 (in 2025/26) subsidized places in BSc(honour)DET. The maximum places for direct admission for unfilled intake in 2025/26 is 2 (10% of 20).

    If you wish to apply for the remaining subsidized places in advance, please submit your application via our Online Application System and choose (for Local Non-JUPAS Applicants ONLY): [SSSDP Unfilled Places] Bachelor of Science (Honours) in Digital Entertainment Technology (Year 1) – 1BSDET1. Please note that only when there are any remaining subsidized places, non-JUPAS applicants will be considered for direct admission for the program. The final decision is subject to the discretion of the Institute.

    Application for Top-up Degree (Year 2, Year 3 Entry)

    Applicants who seek admission to Year 2/ Year 3 entry of this program should apply directly to the Institute for the self-financing places (course code: 1BSDET2, 1BSDET3).

    2019 JUPAS Admission Score (HKDSE) for JSSA02: BSc(Honours) in Digital Entertainment Technology

    Mean Score (4 core subjects plus the best elective subject): 15.0,

    calculated according to the converted points for Category A HKDES subjects that Level 2 = 2 points, Level 3 = 3 points, Level 4 = 4 points, Level 5/5*/5** = 5/6/7 points.

    Interview Arrangements


    Shortlisted local applicants will be invited to attend an admission interview. Applicants are requested to bring the following when attending the interview:

    Tuition Fee


    Local Student

    The tuition and Scholarship information must follow that posted at https://sfu.edu.hk
    The following is only a preliminary and unofficial view provided for convenience:

    The annual tuition fee for the 2026/27 intake of the 4-year BScDET programme is HK$86,670 per year.

    The net tuition, after the deduction of the $46,780 subsidy under the SSSDP which is applicable for full-time local students only, is $39,890 per year.

    Qualified applicants may also apply for cholarships offered by the University:

    Internal Articulation Scholarship of $20k per year.(for recent SFU HD graduates articulating to this BSc at Year 3 entry)

    Entrance Scholarships of $30k for full-time year 1 entry with HKDSE 5 subjects total ≥ 13, year 2/3 entry with CGPA ≥ 2.2/2.6.

    SFU Empowerment Scholarship of $20k for new students with good academic record (HKDSE 5 subjects total ≥ 17) and financial need.

    Louis LEUNG Kwong Yoon Scholarship of $20k for new Catholic student willing to uphold Catholic values in study and in life.

    South East Asia catholic Youth Scholarship to pursue academic studies at SFU in Hong Kong, free from financial constraints.

    Admission (International students)


    Apply for admission (International students)

    International students may apply: All courses in BScDET are taught in English, where Chinese language courses may be replaced by other courses for non-English speaking students.

    Admission requirements for international students


    The equivalent qualification to meet the admission requirements for local students is generally the successful completion of high school education in a 12-grade school system. It will include basic STEM courses and sufficient preparation in English proficiency to enable study in this degree program with lectures taught in English. Performance based on school transcript will be evaluated individually. Non-English speaking international students may be exempted from Chinese language study.

    Non-local student tuition fee


    The annual non-local student tuition fee for the 2025/26 intake of the 4-year BScDET (or BScDET) programme is HK$96,310. (Exchange rate: HK$7.78 = US$1)

    International students scholarship


    Qualified international students may apply for SFU Digital Entertainment Technology Scholarship to waive up to 89.6% tuition. The academic performance, financial needs and motivation to study in a Catholic Institution are all considered in awarding the scholarship.

    Principal and teacher nomination

    School principals and teachers are welcome to nominate their students for the international student scholarship. Both nominations and recommendations will be given due consideration.

    Clergy nomination

    Clergy members and lay leaders may nominate among the faithful from their parish those students with sound Christian faith, who may be interested in studying new technology. Short explanation on what you know about the candidate will help in the selection process.

    Self nomination

    International students may apply directly. For details of scholarships for international students, please enquire the Public Affairs Office and a designated staff will contact you. You may (1) send E-mail to pao@sfu.edu.hk , (2) or call (+852) 3653 6789, (3) or click the following Enquiry form to fill in and submit.

    Hostels

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    Curriculum


    Programme Structure
    Curriculum


    Students will be presented with many opportunities to explore the wide range of specialization within the digital fields, such as:

    Year 1

    Program Core course - IT

    • Introduction to Information Technology, Artificial Intelligence and Metaverse (3)
    • Computer Programming (3)
    • Object Oriented Design and Programming (3)

    Program Core course - Design

    • Design Thinking and Applications(3)
    • Digital Storytelling (3)

    Program Core course - Digital Entertainment Technology and Metaverse

    • 2D Game Design and Development (3)

    Program Core course - Maths

    • Discrete Mathematics and Linear Algebra (3)

    Language and Communication couse

    • English Usage (3)
    • Academic Reading and Writing I (3)

    General Education Course

    • Integrated Seminar and Community Involvement (0)
    • Critical Thinking (3)
    • Ethics and Moral Issues (3)

    Year 2

    Program Core course - IT

    • Web Development and Design(3)
    • Data Structure and Algorithm (3)
    • Advanced Web Application Development(3)

    Program Core course - Digital Entertainment Technology and Metaverse

    • Introduction to Computer Graphics (3)
    • 3D Game Design and Development (3)

    Programme Elective Course

    • Programme Elective I (3)
    • Programme Elective II (3)

    Language and Communication couse

    • Academic Reading and Writing II (3)
    • Practical Chinese (3)

    General Education course

    • Individual and Society (3)

    General Education course

    • General Education Elective I (3)

    Year 3

    Program Core course - Digital Entertainment Technology and Metaverse

    • Digital Entertainment Programming (3)
    • Virtual Reality and Metaverse (3)
    • Modeling and Animation (3)
    • Character Animation and Applications (3)

    Programme Elective Course

    • Programme Elective III (3)
    • Programme Elective IV (3)
    • Programme Elective V (3)
    • Programme Elective VI (3)
    • Programme Elective VII (3)

    Language and Communication Course

    • English for Technical Communication I (3)

    General Education course

    • Global Citizenship (3)

    Year 4

    Program Core course - Digital Entertainment Technology and Metaverse

    • Digital Visual Effects (3)
    • Metaverse Technology (3)
    • IT Professional Practice and Ethics (3)

    Programme Elective Course

    • Programme Elective VIII (3)
    • Programme Elective IX (3)
    • Programme Elective X (3)

    Project

    • Final Year Project (6)

    Language and Communication couse

    • English for Technical Communication II (3)
    • Chinese Business Writing (3)

    General Education Course

    • General Education Elective II (3)

    List of Programme Electives

    • Creative media category (towards DE profession)
      • Digital Media Production (3)
      • Digital Music Production (3)
      • Online Game Architecture and Design (3)
      • Animation Design and Production (3)
      • Multimedia Design (3)
      • Graphic Applications (3)
      • Advertising and Marketing (3)
      • Creative Project Management (3)
      • Photo Art Manipulation and Applications (3)
    • ICT (programming) category (more ICT training towards more flexible profession)
      • Advanced Computer Programming (3)
      • Functional Programming (3)
      • Introduction to Multimedia (3)
    • ICT (Systems, Applications and Practice) category (more ICT training towards more flexible profession)
      • Software Engineering (3)
      • Network, Cloud and Security (3)
      • Database Systems and Applications (3)
      • Fintech for Artificial Intelligence and Metaverse (3)
      • Creative Programming and Gadgets Design (3)
      • Internship (3)
    • Maths category
      • Statistics and Data Analysis(3) (needed for Machine Learning)
      • Calculus (3) (needed for Machine Learning)
    • AI category (towards rapidly growing areas with emerging DE and other professions)
      • Introduction to Data Sciences (3)
      • Artificial Intelligence (3)
      • Machine Learning (3)
      • Deep Learning (3)
      • Computer Vision and Image Processing (3)
      • Natural Language Processing (3)

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    Internship


    Students are highly encouraged to take the Internship course to gain industry experiences.

    Industry parters are offering Internship to our students and are also hiring from our graduates.

    Partial list of our industry partners are:

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    History of BScDET


    Since 2015, School of CIS has been offering the BSc (Hon.) in Digital Entertainment, a four-year full-time degree programme. Starting from the 2018-19 academic year, our students in BScDE Programme (JUPAS Course Code: JSSA02) have been granted the Study Subsidy Scheme for Designated Professions/Sections (SSSDP), which is an indicator to guarantee the quality of our programme deliverables as well as the academic level of our in-take students.

    From time to time, CIS keeps reviewing the curriculum to keep abreast of the ever-changing market and until recently, we have updated the programme name to Bachelor of Science (Hons) in Digital Entertainment Technology so as to reflect the widely application of technology in the programme.

    Over the years, our graduates have been equipped with in-depth and up-to-date knowledge in computer science, with emphasis on multimedia technology as well as creative design skills.

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    Alumni Sharing


    Mr Cheng King Sun Marco, Web Programmer, UDomain

    "What impressed me most in this four year of Higher Diploma and Bachelor's Degree studies is our teachers. They were not only concerned about my academic performance, but also cared about my future. Teachers shared their knowledge on latest industry development and always stressed the importance of lifelong learning. After all, we need to keep the finger on the pulse if we work in the Information and Technology industry.

    I want to express my gratitude to the School for arranging internship opportunities, which greatly prepared me for my future job. In their free time, teachers even accompanied us to job interview and helped us improve our weaknesses. I must say I would not have got my current job without their support!"

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    Frequently Asked Questions on BScDET


    Job market

    What is the job prospect of BScDET students? Which industry can I work in?

    Programming Artist, Programmer, Software/Web/App/Game Designer/Developer, Data Analyst


    Admission

    If I do not meet the basic admission requirements, will I still be able to study this bachelor degree programme?

    Students meeting HDAI-ICT admission requirements could study HDAI-ICT programmes which bridges smoothly to BScDET programme at Year-3 entry when they graduate from the HDAI-ICT.


    Do I have a higher chance of admission in the BScDET programme if I have studied ICT? Does ICT have a higher weighting than other electives e.g. Economy?

    In the selection process, the applicant's scores in two elective subjects in the Hong Kong Diploma of Secondary Education Examination will be considered as additional scores. Although prior study in ICT may help, other factors such as interview, motivation and interests of the applicant are also considered.


    Would some subjects of the BScDET be exempted if I have studied some related subjects in Diploma Yi Jin or IVE?

    We can only exempt subjects that have QF level 4 or 5.


    Will there be interview after the annoucement of JUPAS result?

    Yes. If students are interested in our programme, welcome to give us a call or whatsapp to 52693846, so we can arrange special interview.


    I have already complete HD/AD, BSc or BA, can I apply for BScDET?

    One who has already complete HD/AD in related area (Computer science, IT, etc.) may apply for Year 3 entry. If the HD/AD is not in related area, one may apply for Year 2 entry.


    About study

    When can the BScDET students use Advanced equipments and softwares e.g. Motion Capture System and 3D Priniting?

    Students could take related elective courses from Year 3.


    Does the school provide any supports for the BScDET students if they have the opportunity to join the Hong Kong or international competitions?

    Our institute has budget to support students' competitions.


    Do BScDET students have internship opputurnities in technological or digital companies?

    Yes, we encourage students to intern at Year 3 summer. Our school also has connections with various IT and digital entertainment companies, and will recommend students to intern at these companies.


    About fees

    Is there any scholarship programme for the BScDET students?

    If the new students score 13 points in the best five subjects in the DSE, they can also receive an admission scholarship of $30,000. With the government's non-income subsidy of more than $30,000, they only need to pay around $10,000 each year in tuition.


    About the CIS School

    What are the qualifications of the academic staff of the BScDET programme?

    The teaching faculty is composed of both local and international experts in AI, ICT, and 5G, including some staff with rich industry experience and Fellows of IEEE


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